Screens have a refresh rate which is how many times the screen can refresh the pixels on the screen. The exception to this
										general definition is plasma which uses pulse-width modulation to create it’s image which results in ridiculous refresh rates
										such as 600 hz (or 600 refreshes per second) pulse-width modulation is a method by which the plasma is lit up at very quick
										 rates to create an image at different brightness. This is required since unlike other forms of display which can light up and
										  different levels of intensity, plasma works more like an on and off switch. To combat the fact that it can only have one level
											 of brightness on its image it quickly flashes multiple dark images which our brain pieces together into a single bright image.
											  The difference between this and the refresh of LCD and LED is each frame displayed on both LCD and LED is an independently
												 rendered image while a refresh of a plasma is just a copy of a previous image being repeated many times to create an
												  illusion of intensity. When it comes to gaming a high refresh rate can be a valuable asset. For example if someone
													 with a 60hz monitor was to face someone with a 120hz monitor they would only have 60 frames to base the decision
													  of their shot on while the other person would have twice that and therefore could make a more informed shot. Frames
														 per second are not the only measurement of performance however, frametime, the amount of time it takes for you computer
														  to render a frame, can actually be a more important indicator of performance especially in a game. Simply put if
															 frame times are not consistent than even a consistent framerate can appear to stutter. 
															 
															 This is combated by using
															  vsync, gsync, and freesync. These 3 syncing methods are vastly different but all aim to bring you the same result
																 of a smooth gaming experience. Vsync achieves this goal by syncing your framerate and frametimes with that of
																  your screen and therefore can work on any graphics card. Gsync and freesync however belong to Nvidia and AMD
																	 respectively. Both go the extra step and sync your frame times with that of your gpu and displays it on your
																	  screen since. This eliminates screen tearing and creates a smoother experience even at lower framerates.